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Canossa box art

Canossa

Players

2-4

Time

?-?

Age

10+

Weight

1.67

Rating

5.65

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Canossa has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game allows players to improve their strategy over time, discovering new tactics and strategies. It adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers enough depth to keep players engaged and coming back for more.

Luck profile

The final luck score for Canossa is 5.67. Canossa has a low randomness impact, with random elements playing a minimal role in determining the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning, resulting in a high strategic mitigation rating. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role, leading to a moderate luck dependence rating. Overall, Canossa strikes a balanced mix of luck and strategy.

Overview

Anno Domini 947 a. C. marks the royal marriage between Lothar II, King of Italy, and Adelaide of Burgundy. Unfortunately, soon after this union is sadden due to the death of the King. The belief is that the King was killed by Berengario II, Marquis of Ivrea, hungry to reign the Kingdom. Adelaide, indignant, opposes this new regency, as Berengario II tries to force her to marry his own son, Adalbert of Ivrea. She runs away to seek refuge in the Canossa Castle, strategic in its position, owned and governed by Azzo Adalbert. Here comes the siege of the castle, and this is what we are going to recall: on one side Berengario II and his son, Adalbert, are besieging, and on the other Adelaide of Burgundy and Azzo Adalbert are under siege; in defense of them comes Otho I, Emperor of Germany, with his knights. Each courageous player will guide 2 of the Emperor’s knights, to try to free Adelaide, allowing Otho I to marry her in 952, and thus becoming the new King of Italy. Goal of the game is to achieve a higher score than your opponents. Points are achieved by either taking enemy tiles or creating a way out of the Canossa Castle (3 points). Enemy tiles, like all other tiles, are captured when you place one of your knight-pawn on one of them. Captured tiles must always be perfectly visible to all other players. The game ends when a player creates a way out of the Canossa Castle (that means to seize the Canossa Castle tile). In order to seize the Canossa Castle tile or any other enemy tile players must create a way out that enables that tile, on which there’s the knight-pawn, to be moved off of the board.

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Editions

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Credits

Designers

1
Walt Castagno

Artists

1
Alberto Bontempi

Publishers

1
Rose & Poison

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