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Avalanche box art

Avalanche

Players

2-6

Time

?-?

Age

8+

Weight

1.19

Rating

5.66

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Avalanche has a high level of direct confrontation and strategic depth in confrontation. Players must frequently be aware of and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Avalanche offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities and room for players to improve their tactics over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Avalanche has a strong replayability score of 7.7.

Luck profile

Avalanche has a moderate level of luck involved in the game. While random elements like dice rolls or card draws have a notable impact on the game outcome, players also have the ability to mitigate the effects of luck through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome. Overall, Avalanche offers a good balance between luck and player agency.

Overview

Players take turns dropping their marbles down the channels of the game, trying to get as many marbles as possible to fall out the bottom. Impeding the motion of the marbles are several plastic gates. The gates catch the first marble that hits their top (subsequent marbles roll off) and swing back and forth when a marble hits their base. Using logic, players deduce which way the gates will move when they drop their marble, and try to make a move that results in the most marbles making it to the bottom of the game (or that blocks a potentially good move by their opponent).

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Frank W. Sinden

Publishers

5
Hasbro Lakeside MB Spiele Milton Bradley Parker Brothers

Linked items

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