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Sprouts box art
1967 Ranked #15,140

Sprouts

This abstract connection game has players draw noncrossing curves between spots and add a new spot to each line. With each spot limited to three connections, every move shrinks future options until someone cannot play.

Abstract Abstract Strategy Paper-and-Pencil Category: Combinatorial Players: Two-Player Only Games

Players

2

Play time

Not listed

Age

?+

Complexity

1.64/5

Rating

6.10

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

Sprouts is a two-player game, invented by John Conway (the creator of the game of Life) and Michael Paterson, while they were at the University of Cambridge (United Kingdom).

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Sprouts is a two-player game, invented by John Conway (the creator of the game of Life) and Michael Paterson, while they were at the University of Cambridge (United Kingdom). The rules are: In the beginning - a few spots are drawn on the paper; On every move, the player must connect two spots (or one spot to itself) with a curve, which doesn't intersect other curves. After that, the player must set a new spot on just-drawn curve. To every spot can be attached maximum 3 curves. The player who on his/her turn doesn't have a valid move, loses the game. In the image shown, the two black spots each have only two curves coming out of them, but nonetheless cannot be used because no curve can be drawn between them without crossing another already-drawn curve. Thus this game is over. The two black spots are called "survivors", and the number of survivors is what can effectively be controlled in the game. Sprouts is one of many combinatorial games analyzed in Winning Ways for Your Mathematical Plays as well as other math books on the subject of combinatorial games.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (4)

Play and group

Players
2
Best with
2
Play time
10 min
Complexity
1.6/5
Credits and catalog connections

Credits

Designers

2
John Conway Michael Stewart Paterson

Publishers

2
(Public Domain) A. K. Peters, Ltd.

Linked items

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