Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
A unique blend of elements from Chess and Checkers, an abstract game for two players using the pieces: Defenders, Sabers, Tridents, and Warriors.
Read the full game description
A unique blend of elements from Chess and Checkers, an abstract game for two players using the pieces: Defenders, Sabers, Tridents, and Warriors. While Warriors can move in any direction (like the Queen in Chess), Sabers may only move cardinally (as rooks) and Tridents may only move diagonally (as bishops). Defenders, as the name implies, cannot capture but are used to block or confound one's opponent. Pieces are captured in a Checkers-like fashion of being jumped over, with special rules for corner captures, and piece substitution. An unusual game combining very well-known mechanics from two of the classics.