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Pantareï box art

Pantareï

Players

2

Time

?-?

Age

8+

Weight

1.33

Rating

6.88

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.7

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Pantareï has a high level of direct confrontation, with battles and competitive actions having immediate impact on opponents. The game also offers strategic depth in confrontation through resource denial and strategic positioning. Players need to frequently pay attention to others' strategies and turns. However, the game does not emphasize cooperation as much. Overall, Pantareï has a strong interaction score.

Replay value

pantareï offers a high degree of variability with its gameboard, expansions, and strategic depth. The game adapts well to different player counts and provides a challenging learning curve. With a Final Replayability Score of 7.92, pantareï offers a fresh and engaging experience with high replay value.

Luck profile

Pantareï has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While there is some room for players to mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, with the outcome being determined by a combination of player decisions and luck.

Overview

Your challenge in Pantareï is to be the first player to create a stack of seven pieces, but the more the game progresses, the more limited your choices become. Try to ensure that your choices will be better than the opponent's! Each player has nine pieces, either black or white, with three pieces each of 1, 2, or 3 markings. The game includes one neutral piece. Shuffle the pieces with the markings hidden, then place them in a wiggly snakelike row, then reveal the markings. One player chooses the color they want, then the other player takes the first turn. On a turn, choose a stack that you control — that is, that has one of your pieces on top — then move the topmost piece of that stack or the top two pieces of that stack left or right a number of spaces equal to the number of markings on that piece. As you create gaps in the row, you can squish the stacks closer to one another to create a shorter snake. Instead of moving a piece or a stack of two pieces, you can choose two stacks that you control and swap them. (You cannot swap stacks if the opponent swapped stacks on their previous turn.) The neutral piece can be landed on, and it becomes part of a stack. As soon as someone creates a stack of seven pieces, they win!

Editions

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Credits

Designers

1
Claude Leroy

Artists

1
Tom Delahaye

Publishers

3
(Self-Published) 1-2-3-Games Éditions Cosmoludo

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