ABG All Board Games
South Pacific: Breaking The Bismarck Barrier 1942-1943 box art
Rich game profile

South Pacific: Breaking The Bismarck Barrier 1942-1943

South Pacific (SPac) is an Empire of the Sun (EotS) C3i Scenario Variant by RBM Studio that uses the full scope of its parent design. While South Pacific is a complete stand alone game, all of the tactics that work in EotS work in SPac. What is unique about SPac is the smaller ma...

Players

2

Time

90-120

Age

12+

Weight

4.08

Rating

7.85

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but there is limited emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but there is limited emphasis on cooperation.

Replay value

The game offers a high degree of variability with its gameboard, expansions, and strategic depth. It adapts well to different player counts and provides a challenging learning curve, resulting in a solid replayability score of 7.8.

Luck profile

South Pacific: Breaking the Bismarck Barrier 1942-1943 has a moderate level of luck. Random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

South Pacific (SPac) is an Empire of the Sun (EotS) C3i Scenario Variant by RBM Studio that uses the full scope of its parent design. While South Pacific is a complete stand alone game, all of the tactics that work in EotS work in SPac. What is unique about SPac is the smaller map region (see C3i 30 back cover image) focuses and significantly simplifies the strategic options available to the two sides. Each side has a 24 card deck that are like the EotS cards except they have been renumbered. The counter mix is also identical, except we have aligned the set up and reinforcement markings to the four-turn scenario. In designing this new C3i Scenario Variant, I wanted to put you in the shoes of MacArthur and Ghormley/Halsey prosecuting the US counterattack, while still being impacted by interservice rivalry, China, and competition for resources in Europe. All of the relevant tracks have been redesigned by Mark Simonitch to fit on the tailored C3i Mapsheet surface that shines a spotlight on the turning point in the Pacific War. Since this is a subset of the broader war each player is playing with a four rather than a seven card hand, and you will never reshuffle the deck allowing for high replayability. The practical result of this smaller hand of cards is South Pacific typically clocks in at less than two hours, so easily a one-session game. If you learn to how to play South Pacific you will also know how to play its parent game Empire of the Sun. (from the designer)

Media

Images and visual references

Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.

Editions

Versions and regional releases

Edition Year Language Publisher / Region
No editions imported yet.

Files and documents

Rules, aids, translations

No files imported yet.

Credits

People and publishers

Designers

1
Mark Herman

Artists

2
Rodger B. MacGowan Mark Simonitch

Publishers

1
RBM Studio

Linked items

Graph expansion queue

Related games and expansions help build a connected catalog around every title.

No linked items imported yet.