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Solo Tower Hack box art

Solo Tower Hack

Players

1-2

Time

?-?

Age

?+

Weight

1.5

Rating

5.57

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a focus on strategic decision-making and frequent awareness of other players' actions.

Replay value

Solo Tower Hack offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a solid replayability experience with a score of 7.9 out of 10.

Luck profile

The final luck score for Solo Tower Hack is 7, indicating a game that has a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

A solo hack-n-slash game along the lines of Solo Dungeon Bash. This time you are ascending a tower filled with assorted nasties. The game is played on a 10 x 6 square grid and is available as a free print and play game. All you need are the PDF rules (available in the Files section), a pencil and two six sided dice (2D6).

Media

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Editions

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Files

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Commerce

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Credits

Designers

2
Felbrigg Herriot Ben Nelson

Artists

1
Ben Nelson

Publishers

1
(Web published)

Linked items

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