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The Land Of Enin box art
2012 Ranked #19,036

The Land Of Enin

This solo fantasy quest dice game has an adventurer gather keys, rescue a maiden, find a lost magic book, and win a kingdom. Travel rolls and dangerous encounters shape every route through monster-filled locations.

Adventure Dice Push Your Luck Roll / Spin and Move

Players

1-2

Play time

Not listed

Age

8+

Complexity

1.44/5

Rating

5.93

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

You've grown up with the outrageous tales of your forefathers - your Uncle Jack, the golden goose thief, your Mother’s 2nd cousin Jack the Giant Teaser and Lima Bean Eater and Grandpa Jack who had that thing about jumping over candlesticks.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

You've grown up with the outrageous tales of your forefathers - your Uncle Jack, the golden goose thief, your Mother’s 2nd cousin Jack the Giant Teaser and Lima Bean Eater and Grandpa Jack who had that thing about jumping over candlesticks. And now it’s your turn to set out and find fortune in the Land of Enin. One fateful day an enchanted sheep (or pig, you are not quite clear on the details, all those enchanted talking animals look alike after awhile) saunters up and tells you about a Lost Book of Magic that will gain you a kingdom of your own, if only you can find it. To win this solitaire game you must: first, steal a key from the town elders, and sweet talk a watchword from an old witch woman, then rescue a maiden from a goblin tower, then return her to her royal father who will give you a magic lodestone to find your way through the Tombs of Neuve and search for the Lost Book and win you your kingdom! all while battling monsters a'plenty, finding treasure and magic items and generally questing about! Needed to Play: the 9 Land of Enin cards (or the player sheet if you are playing the mini-mini version) 1D6 and 1D10 (2D10 is even better) 10 black wooden cubes 2 yellow wooden cubes 1 red, blue and green wooden cube and 1 Meeple o’Adventure Play: Each turn consists of 2 phases: Travel and Questing. Travel Phase During the Travel Phase, roll 1D10 to determine where you move to. Each Location Card, in the lower right, lists which of the other Locations you can move to depending on what number you roll. A roll of 0 allows you to choose any location. Questing Phase During the Questing Phase, roll 1D10 and, on the chart on the Location Card, find the action which matches the rolled number. Encounters result in a further 1D10 roll on a matching Encounter Card. Combat: If you encounter a monster, during the Questing Phase, you must fight it in combat. Different monsters are encountered based on your current experience level. The land of Enin is a fast and fun dice game for one player.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
2
Play time
20 min
Age
8+
Complexity
1.4/5
Credits and catalog connections

Credits

Designers

1
Todd Sanders

Artists

1
Todd Sanders

Publishers

1
(Web published)

Linked items

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