Table feel
Sojourn has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.
Players
1-2
Time
10-20
Age
13+
Weight
1.4
Rating
6.33
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Sojourn has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.
Sojourn has a high replayability score due to its strong variability in gameplay, deep strategic possibilities, and adaptability to different player counts. The presence of expansions and moderate learning curve further enhance its replay value.
Sojourn has a moderate level of luck involved in the game. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Sojourn is a single player game about time travel. Throughout the course of the game, the player travels from destination to destination, opening up destination portals to different places in time while trying to retrieve time sphere fragments in order to build a machine that will allow them to go home. The player does have more than random chance on their side, however, as they can choose to play timestream cards that allow them to manipulate the flow of time. —description from the publisher
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No linked items imported yet.