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Sneaks box art
2006 Ranked #22,976

Sneaks

Players pass cards simultaneously to make four of a kind in a real-time set-collection game, trying to avoid penalty letters and remain last. Completing a set triggers a scramble for limited sneakers, leaving one player exposed each round.

Card Game Party Game Set Collection

Players

2-8

Play time

Not listed

Age

6+

Complexity

1/5

Rating

4.88

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.9/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

From the Web page... Round up a group of friends and get ready for some fast-paced fun!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

From the Web page... Round up a group of friends and get ready for some fast-paced fun! The action heats up as players wildly pass cards around the table to collect four cards of the same kind. Once you have the right set, grab a sneaker, sit back and laugh while everyone else scrambles to snatch one too. Get stuck without sneakers too many times and you're out! Be the last player in the game to become the 'sole' survivor. - - - - - - - - And adopted from their guide on how to teach the game: - Players sit in a circle - Place the little plastic sneakers in the middle of the table, one less than the number of players - Shuffle the cards and deal 4 to each player - Players simultaneously select a card from their hand and place it face-down to their left (last player is creating a discard pile with his selected cards) - Players then simultaneously pick up the card to their right (first player takes from the draw pile) - Goal is to obtain an hand of 4 cards all of the same value - Wilds can be used for any card value to create four of a kind - When a player collects a 4-of-a-kind set, he grabs a sneaker from the middle of the table. Then all other players can take a sneaker, regardless of what is in their hand - If draw pile is exhausted, dealer shuffles discard stack to become the new draw pile - The player who did not get a sneaker receives a penalty letter – S. - As rounds continue and players spell S-N-E-A-K-S from penalties. When a player completes the word SNEAKS, they are eliminated from the game and 1 sneaker is removed from the center of the table - The last player in the game is the WINNER! - - - - - - - - I assume that the "dealer" (first player in the chain) shifts from round to round, otherwise they'll get all the wild cards that aren't dealt out at the beginning).

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Category

2

Mechanism

1

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–8
Best with
2
Play time
25 min
Age
6+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Alvin Madden

Artists

1
Alvin Madden

Publishers

1
SimplyFun

Linked items

No published linked games yet.