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Blitz box art

Blitz

Players

2-9

Time

10-30

Age

10+

Weight

1.13

Rating

5.52

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Blitz has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

Blitz has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for improvement. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Blitz has a strong replayability score of 7.8.

Luck profile

Blitz has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

This is a simple draw and discard game, suitable for 2 to any number of players of all ages. Players start with three cards, and try to collect cards in a single suit worth the highest point total. 52 card deck, three markers (or coins, or bills for those inclined to gambling :-)) Deal three cards to each player and one to the discards. Dealer (first to draw and discard) rotates clockwise. Only cards of the same suit (see variation) count toward your point total. Players take turns to draw the top card from either the stock or the discards, then discard a card. In replacement for drawing and discarding, any player can “knock”, signifying that each player then has one more turn to draw and discard. When the turn returns to the “knocker”, then all players lay down their cards and announce their total. The lowest score discards a token/coin. In the event of a tie for lowest score, all lowest scoring tied players discard a token/coin. At any time, if a player collects 31 points (A, and two face cards or ten), then they immediately lay down their cards and announce “blitz” or “31”, and all other players discard a token/coin. If a player runs out of tokens/coins, then they are out of the game. The game ends with the last player standing (and collecting all the money, in the event that players have agreed to play for coins). Ace is worth 11 points, the kings, queens, and jacks are worth 10, and all other cards are worth their face value.

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Credits

Designers

1
(Uncredited)

Publishers

1
(Public Domain)

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