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Skyjo box art

Skyjo

Players

2-8

Time

15-45

Age

8+

Weight

1.06

Rating

6.73

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.1

Low interaction

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate interaction

Replay value

Skyjo offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, although they may not be as impactful as desired. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate, and the game scales well with different numbers of players. It is relatively easy to learn, striking a balance between simplicity and depth. Overall, Skyjo has a strong replayability score of 7.95.

Luck profile

Skyjo has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While some strategic decisions can influence the outcome, luck still plays a significant role. The game is a balanced mix of luck and strategy, with the game outcome being determined by both player decisions and luck.

Overview

Every player has 12 hidden cards (3x4). Two are turned face up. On your turn you can take the top card from the discard or draw pile. You can exchange one card (hidden or open) from your display. Round ends when one player has only open cards. (equal turns). All card will be revealed. Add the numbers of the card for scoring. Game ends after one player has 100 or more points. Whoever has the lowest number wins. Special rule: Whenever one column of 3 cards all have the same value, they will be discarded and no longer scored. Cards are ranked from -2 up to 12

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