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Skyjo Action box art
2019 Ranked #8,062

Skyjo Action

A low-score card game has players replace and reveal tableau cards while trying to discard matching rows or columns. Jokers and action cards create powerful exchanges, making risky high-value sets unexpectedly worthwhile.

Card Game Set Collection Traditional Card Games: Golf

Players

2-8

Play time

Not listed

Age

8+

Complexity

1.14/5

Rating

6.28

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.8/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.5/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

New version of Skyjo which adds Action Cards and Joker Cards. In Skyjo, each player 12 cards in a 3x4 pattern, two of them face up, all others hidden.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

New version of Skyjo which adds Action Cards and Joker Cards. In Skyjo, each player 12 cards in a 3x4 pattern, two of them face up, all others hidden. On your turn you can take the top card from the discard or draw pile. You can exchange one card (hidden or open) from your display with it or discard the drawn card to turn one card face up. The round ends when one player has only open cards. All cards will be revealed, and the points added for each player (Cards are ranked from -2 to 12). The game ends when one player reaches 100 points or more. Whoever has the lowest score wins. The trick is: Whenever one column of 3 cards all have the same value, the whole column is dicarded, so if you are feeling lucky, you can try to collect sets of high cards (which everyone else will likely discard, so you can take them from the discard pile). Skyjo Action adds (as the name suggests) Action Cards, which allow for special moves: Exchange cards in your tableu, Exchange cards between players, Steal an action card, Take two turns in a row etc. You get an action card whenever you put or reveal a Joker in your tableau, or you can take an Action Card instead of a normal move. Jokers allow for easier set collection and make very valuable sets in themselves (-10 or -15 points). As a new rule, rows of identical cards are now also discarded.

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Category

1

Mechanism

1

Family

1

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–8
Best with
2–5
Play time
30 min
Age
8+
Complexity
1.1/5
Credits and catalog connections

Credits

Designers

1
Alexander Bernhardt

Artists

1
Alexander Bernhardt

Publishers

1
Magilano

Linked items

No published linked games yet.