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Sizeup box art

Sizeup

Players

2-10

Time

15-30

Age

7+

Weight

1

Rating

6.29

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

SizeUp has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. While there is some level of cooperation required, it is not the main focus of the game. Overall, SizeUp has a strong interaction score.

Replay value

SizeUp offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The expansions available provide additional content and gameplay elements, enhancing the replay value. The game offers deep strategic possibilities and allows players to discover new tactics and strategies over time. The player interaction score is moderate, and the game scales well with different numbers of players. While the game may take some time to learn, it offers a good balance between easiness and depth. Overall, SizeUp has a strong replayability score of 7.8 out of 10.

Luck profile

Sizeup has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role in the game. The game outcome is a balanced mix of luck and strategy.

Overview

GOAL OF THE GAME: Be the first player to collect 5 challenge cards by guessing body /object measurements the most accurately using the number cards. HOW TO PLAY: The player with the biggest smile starts. The player must draw a challenge card from the pile and place it face up in the middle of the table. The player who draws the card decides which person or object will be the subject of the challenge. The player can’t decide to measure themselves. The player announces if this round is played in centimeters or millimeters. If the drawn challenge card cannot be played (for example, none of the players has a tattoo), treat this card as a freestyle card. Next all players — including the one who drew the card or chose the part to measure — secretly estimate the measurement. The players choose one of their number cards and play it face down on the table. The players can also answer by playing 2 number cards and their values are added together. Example: 17 + 30 = 47 Once all players have played a number card face down, the cards can be revealed. The initial player measures the body part or object. The player who guessed the number closest to the real size or length wins the challenge card. Example: the correct answer is 35. If one player answered 38 and one player answered 30, the player with the 38 wins this turn. ENDING TURNS: The used number cards are discarded in a pile and all players refill their hands so they have 10 cards. The players draw 1 number card if they played 1 number card, or they draw 2 number cards if they played 2 number cards. If the draw pile is empty, shuffle the discard pile and create a new draw pile. The game continues clockwise (the player to the left of the first player draws the next challenge card, and so on). VICTORY: The first player to collect 5 challenge cards wins. —user summary The concept of Size Up is simple: Estimate the length of your grandmother's little finger, the width of your train ticket, or the circumference of a carrot. The tape measure is used to check the estimates afterwards. Whoever has the best sense of proportion wins! —description from the publisher

Category

2

Mechanism

1

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Ikhwan Kwon

Artists

1
Felix Kindelan

Publishers

2
Helvetiq PaperGames (III)

Linked items

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