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All Rise box art
Rich game profile

All Rise

All Rise is a courtroom based party game where players take on the roles of two Attorneys, a Judge, and multiple Jury Members and Surprise Witnesses. The Evidence, Witnesses, and Court Cases used each game are dealt out of decks of cards, asking Attorneys to adapt and craft stori...

Players

3-10

Time

20-45

Age

14+

Weight

1

Rating

8.28

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a good balance between direct and strategic confrontation.

Teach 2.8

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation.

Replay value

All Rise has a high replayability score due to its variability in gameplay, availability of expansions, deep strategic possibilities, and adaptability to different player counts. The game offers fresh experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the game strikes a good balance between easiness and depth, making it accessible to a wide range of players.

Luck profile

All Rise has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

All Rise is a courtroom based party game where players take on the roles of two Attorneys, a Judge, and multiple Jury Members and Surprise Witnesses. The Evidence, Witnesses, and Court Cases used each game are dealt out of decks of cards, asking Attorneys to adapt and craft stories around the supplied elements in order to win over the Judge and Jury. To start, Attorneys will draw Evidence Cards, Jury Members will draw Surprise Witness cards, and the Judge will draw Case Cards. The game is then played in five rounds over which the two Attorneys debate and argue the case chosen by the Judge by playing pieces of Evidence from their hand and calling Witnesses to the testify. Each piece of Evidence and each Surprise Witness is determined by a card, but it is up to the individual players to decide how they fit into the narrative by continuing to tell a story around the card being played. Jury members will align themselves with one of the attorneys, and, at the end of the 5th round, the Judge will call for a vote. The winning side is determined by the Judge and Jury.

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

4
Jimmy Chang Jeff Lee (II) Garrett Lively Thomas Yungerberg

Artists

1
Jared Yamahata

Publishers

1
Rough Draft Games

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