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What's That Sound? box art

What's That Sound?

Players

3-6

Time

15-20

Age

7+

Weight

1

Rating

6.16

Fit

Teach 2.9

Teaching signal

Replay 4.1

High replayability

Interaction 3.3

Low interaction

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation, with frequent interaction among players. Limited emphasis on cooperation.

Replay value

The game What's That Sound? has a high replayability score due to its high variability, strategic depth, scalability, and moderate easiness to learn. The presence of expansions also adds to its replay value.

Luck profile

The final luck score for What's That Sound? is 5.67, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

Of course you recognise that sound, but what’s making it? Work out the possible origins of different sounds made by players as quickly as you can to win as many points as you can! In short: Guess the cards by making the best sound effects Work out the images that go with the sound effects of other players Be the fastest to win the most points! —description from the publisher

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Editions

Edition Year Language Publisher / Region
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Credits

Designers

2
Jonathan Favre-Godal Corentin Lebrat

Artists

1
Simon Douchy

Publishers

1
Blue Orange (EU)

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