allboardgames.com
Sinai: The Arab-israeli Wars – '56, '67 And '73 box art
1973 Ranked #10,285

Sinai: The Arab-israeli Wars – '56, '67 And '73

A hex wargame has opposing commanders maneuver historical units and attack through the Arab-Israeli Sinai conflicts. Strength comparisons and turn limits let players pursue objectives while testing how history might have changed.

Wargames Modern Warfare Wargame Hexagon Grid Simulation

Players

2

Play time

Not listed

Age

12+

Complexity

2.61/5

Rating

6.19

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

This game is a simulation of real-world events. It is played on a map that is a simplified terrain reproduction of the actual battlefield.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

This game is a simulation of real-world events. It is played on a map that is a simplified terrain reproduction of the actual battlefield. A grid of hexagons printed over the map is used to regulate movement and position such as the squares on a chess board. The pieces in the game represent the actual military units that took part in the historical conflict. The large numbers on the pieces indicate the relative strength of these units. Each Player maneuvers his pieces on the map to engage those of the enemy. Battles take place when units are adjacent to enemy units. The total relative strengths of the involved units are compared. The attacking Player consults a simple probability table (the Combat Results Table) to determine the outcome of each battle. First one Player moves his units and conducts attacks, and then the other. The game proceeds this way (for a specified number of turns) as the Players try to achieve the historical objectives set forth in the rules. The final outcome of the game can be very different from the actual historical result. This gives Players a chance to "change history." No prior knowledge of history or military tactics is required to play the game - just a little ingenuity and common sense. —description from the back of the box

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
210 min
Age
12+
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

1
Jim Dunnigan

Artists

1
Redmond A. Simonsen

Publishers

2
Simpubs Ltd. SPI (Simulations Publications, Inc.)

Linked items

No published linked games yet.