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Middle East Battles: Suez '56 box art
2004 Ranked #19,584

Middle East Battles: Suez '56

This operational historical wargame has opposing commanders maneuver military units across Sinai terrain to achieve their side’s objectives. The paired scenarios portray different regional conflicts, with terrain and political consequences shaping how a military victory is judged.

Wargames Modern Warfare Wargame Hexagon Grid Simulation

Players

2

Play time

Not listed

Age

12+

Complexity

2.75/5

Rating

6.06

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.8/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The Middle East Battles: Suez '56 & El Arish '67, are two games in one that depict an operational simulation of mid-20th century warfare in and near the Sinai peninsula.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The Middle East Battles: Suez '56 & El Arish '67, are two games in one that depict an operational simulation of mid-20th century warfare in and near the Sinai peninsula. Both games in the system represent, in two-player format, a clash between two or more of the important military powers in that region during the middle third of that century. The playing pieces represent the actual units that participated, or could have participated, in those battles, and the maps show the militarily significant terrain over which the units fought or could have fought. Suez '56 simulates the Anglo-French invasion of Egypt at the time of the 1956 Arab-Israeli War. The Anglo-French objectives were to seize the Suez Canal, which the Egyptians had nationalized, and to possibly also overthrow the regime of Gamel Abd El Nasser. Though the invaders gain their military objectives, they unleashed a political disaster on themselves when the United States joined the Soviet Union in condemning the operation. Published in Strategy & Tactics magazine #226 - Jan/Feb 2005. Game Scale: Game Turn: 6-8 hours Hex: 360 yards / 329 meters Units: Company to Battalion Game Inventory: One 22 x 34" full color mapsheet One dual-side printed countersheet (280 1/2" counters - 101 for Suez '56, 110 for El Arish '67, 30 errata/variant for The East is Red, 39 errata/variant for Dixie) One 16-page Middle East Battles rulebook Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 2-10 Hours

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Editions

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Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
180 min
Age
12+
Complexity
2.8/5
Credits and catalog connections

Credits

Designers

2
Ty Bomba Joseph Miranda

Publishers

1
Decision Games (I)

Linked items

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