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Shogi box art

Shogi

Players

2

Time

?-?

Age

8+

Weight

3.76

Rating

7.40

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 4.3

More strategic control

Table feel

Shogi has a high level of direct confrontation and strategic depth. Players frequently need to react to each other's strategies and turns. While there is less emphasis on cooperation compared to other aspects, the overall interaction score for Shogi is quite good.

Replay value

Shogi offers a high degree of variability in each playthrough with its variable setups and multiple paths to victory. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game provides deep strategic possibilities and room for improvement over time. It adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers a rewarding depth of gameplay.

Luck profile

Shogi has a low influence of luck. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Of Japanese origins, Shogi is played on a 9 by 9 board, and the object is to capture the opponent's king. There are two main differences with Western chess. First, not only pawns but almost every piece can promote if it reaches the opponents three last rows. Second and most distinctive characteristic is that captured pieces become property of the capturing player and during his turn he can "parachute" or "drop" them back to the board instead of performing a normal move. Because of this feature, similar to Bughouse, the game can last longer than a Chess game, the board generally stays fairly crowded and there is no simplification going into the endgame. However, the endgame is typically more rapid with many possibilities for attack and ways to achieve a checkmate, which also makes draws/ties very rare. According to "A World of Chess" by Jean-Louis Cazaux & Rick Knowlton (2017, ISBN 978-0-7864-9427-9), Bishop, Rook and Drunk Elephant were introduced to the 9x9 Shogi creating Sho Shogi, the immediate predecessor of Shogi, in the middle of the 15th century. Modern Shogi where created with the introduction of the drop rule and the removal of the Drunk Elephant piece in Sho Shogi. This happened between 1567 and 1587 (earliest recording of modern Shogi). The latter date is based upon a picture in the diary of the samurai Matsudaira Ietada, dated 1587, which shows a game identical to the one of today.

Editions

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Credits

Designers

1
(Uncredited)

Artists

4
Tomoko de Haas Kita Hermann Friedl Maiko Fujita Madoka Kitao

Publishers

1
(Public Domain)

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