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Schummel Hummel box art

Schummel Hummel

Players

3-5

Time

20-25

Age

7+

Weight

1.28

Rating

6.70

Fit

Teach 2.7

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Schummel Hummel has a moderate level of direct confrontation and strategic depth. Players need to be aware of and react to each other's actions frequently. However, there is limited emphasis on cooperation in the game.

Replay value

Schummel Hummel has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. It offers fresh experiences each time it is played, allowing players to discover new tactics and strategies. The game's player interaction score and easiness to learn also contribute to its overall replay value.

Luck profile

Schummel Hummel has a moderate influence of luck. The game outcome is somewhat determined by random elements like dice rolls or card draws, but players have a substantial ability to mitigate randomness through strategic decisions and planning. It is a balanced mix of luck and strategy, with luck playing a significant role but not being the sole determinant of the game outcome.

Overview

To win Schummel Hummel, you must get rid of your cards before any other player, and unlike in most other games, you can cheat to dump cards from your hand. Toss them over your shoulder, hide them in your shirt! One of the players represents the watchman, though, and if they catch you cheating, then you have to both keep your original card and take one of the watchman's as well, while also taking on the role of the watchman. Aside from the cheating, you must play cards onto the central pile that match in some way the top card already there, possibly using the special powers of the various insect cards as well. You can also attempt to steal a grasshopper card sitting between you and your neighbors. If you manage to snatch it without them noticing, you force them to draw two more cards from the deck.

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Credits

Designers

2
Emely Brand Lukas Brand

Artists

1
Rolf Vogt

Publishers

5
999 Games Devir Drei Magier Spiele Gigamic Korea Boardgames

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