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The Scheldt Campaign box art
2012 Ranked #13,668

The Scheldt Campaign

Operational World War II wargame has players contest the Scheldt campaign with limited resources and hard terrain. Staff cards restrict which units can act, while attritional combat makes every commitment costly.

Wargames Wargame World War II Events Hexagon Grid

Players

2

Play time

Not listed

Age

12+

Complexity

2.5/5

Rating

7.46

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

An operational level wargame of operations in the area of the Scheldt Estuary in Belgium and Holland in October and November of 1944.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

An operational level wargame of operations in the area of the Scheldt Estuary in Belgium and Holland in October and November of 1944. The crucially important port city of Antwerp had fallen to a rapid British advance in September, but the port could not be used until the coastal artillery defences at the mouth of the Scheldt had been neutralized and the river swept of thousands of mines. It fell to the First Canadian Army, already tired and overstretched after being in continuous combat since the D-Day invasion, to do this. The nature of this campaign poses challenges to the players: the grinding, attritional nature of the fighting; the difficulty of the terrain fought over; and the limited resources available to either side. The Staff Card system, adapted from Joe Miranda's "Bulge 20" system, does not allow players to move and fight every unit every turn, as is often the case in other wargames - they must choose what they want to do, and where, and how to support it. The combat system, seemingly very simple because it does not rely on odds computations or column shifts, favours the defence and reflects the incremental nature of unit losses as they wear away in the fighting.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
150 min
Age
12+
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

1
Brian Train

Artists

3
Kerry Anderson Amabel Holland Ilya Kudriashov

Publishers

2
Hollandspiele Microgame Design Group

Linked items

No published linked games yet.