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The Sands Of War box art
1991 Ranked #11,011

The Sands Of War

This tactical wargame has commanders fight desert conflicts across the Middle East using platoon-scale units. Scenarios span decades of changing weapons and tactics, while modular maps support both quick starts and custom battles.

Wargames Modern Warfare Wargame Hexagon Grid History: 1948 Arab-Israeli War

Players

2

Play time

Not listed

Age

12+

Complexity

2.6/5

Rating

6.62

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

"Tactical Combat in the Middle East: 1941-1991" Scale: 250 meter hexes, 15 minute turns, platoon sized units.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

"Tactical Combat in the Middle East: 1941-1991" Scale: 250 meter hexes, 15 minute turns, platoon sized units. Scenarios cover World War II, the Israeli War of Independence, the Sinai War, the Six-Day War, the 1973 Arab-Israeli War, Lebanon, the Iran-Iraq War, and the 1991 Gulf War. Catalogue Description. The entry of Italy Into World War II brought war to North Africa and the Middle East, and that region has seen almost continual warfare ever since. These wars have been among the only major conventional ground conflicts since WWII, and thus provide a developing record of the changing nature of weapons systems, tactics, and the Intensity of combat. Now all these conflicts are explored in this one game, part of the First Battle series of titles. The game is meticulously researched and provides as accurate a view of warfare in the desert as has yet appeared, yet it is also one of the most accessible tactical games ever published. The “Jump-Start" rules folder provides basics and two scenarios that can be played within a half hour of opening the box. And "design-your-own" scenario rules enable players to explore endless possibilities. Game components include: 16 five-color 11x17" geomorphlc maps; 800 die-cut counters and markers; complete game charts. Jump-Start rules with 2 Introductory scenarios; 80-page game manual, including basic and advanced rules, historical notes, and 31 scenarios. Expanded by: The Sands of War: Expansion Kit

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
120 min
Age
12+
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

1
Frank Chadwick

Publishers

1
Game Designers' Workshop (GDW Games)

Linked items

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