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Saganami Island Tactical Simulator box art

Saganami Island Tactical Simulator

Players

2-8

Time

?-?

Age

12+

Weight

4.41

Rating

6.89

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The Saganami Island Tactical Simulator has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to others' strategies and turns. However, the game does not emphasize cooperation as much. Overall, it offers a good balance of player interaction.

Replay value

The Saganami Island Tactical Simulator has a high replayability score due to its high variability gameboard, the availability of expansions, deep strategic depth, and good scalability. The game offers fresh experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

The Saganami Island Tactical Simulator has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Space Combat in the Universe of Honor Harrington! Saganami Island Tactical Simulator uses the critically acclaimed Attack Vector: Tactical Game Engine to put YOU in command of the ships of the Honorverse. Thrill to the long range missile duel, dancing in 3-D vector space, unleashing the fury of laser heads. Or close in to "kissing distance" and unleash the titanic fury of grasers and lasers! Extensively researched, SITS has new material on the ships and doctrines of the Royal Manticoran Navy and the People's Republic Navy that have never been published before. Mixing rich tactical depth with easy to use Newtonian movement, SITS builds on the novels details to set the tactical parameters for the Honorverse combat Fully 3-dimensional, SITS has two game scales - the tactical game scale has 12 minute turns, and 1 light second hexes. The system scale has 25 light second hexes, and 1 hour turns, making the pursuit to the hyper limit a challenging tactical puzzle. Every warship in the series will be statted out over the release schedule of this product line, as well as additional ships approved by David Weber himself. Innovative rules allow you to incorporate "The Honor Factor" without unduly distorting the tactical game engine. SITS offers complete tactical control. You are in command of a hundred-thousand ton cruiser plying the pitiless depths of space. Fast, simple and highly accurate Newtonian movement rules. Turns take 10 to 20 minutes, a typical game runs 3 to 10 turns. Accurate, intuitive 3-D movement system, allowing combat to break the plane of the map, and giving unprecedented tactical depth.

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Editions

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Credits

Designers

2
Ken Burnside Thomas Pope

Artists

5
Ken Burnside Jenny Dolfen David B. Mattingly Charles Oines Thomas Pope

Publishers

2
Ad Astra Games Final Sword Productions