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Saganami Island Tactical Simulator box art
2005 Ranked #11,035

Saganami Island Tactical Simulator

This tactical space combat game has commanders maneuver warships through three-dimensional battles and destroy enemy fleets. Newtonian movement, missile duels, and close-range weapons make vector positioning central to every engagement.

Wargames Miniatures Novel-based Hexagon Grid Simulation

Players

2-8

Play time

Not listed

Age

12+

Complexity

4.41/5

Rating

6.89

Harder to teach Highly interactive Deep strategy

Overview

At a glance

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ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Space Combat in the Universe of Honor Harrington! Saganami Island Tactical Simulator uses the critically acclaimed Attack Vector: Tactical Game Engine to put YOU in command of the ships of the Honorverse.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Space Combat in the Universe of Honor Harrington! Saganami Island Tactical Simulator uses the critically acclaimed Attack Vector: Tactical Game Engine to put YOU in command of the ships of the Honorverse. Thrill to the long range missile duel, dancing in 3-D vector space, unleashing the fury of laser heads. Or close in to "kissing distance" and unleash the titanic fury of grasers and lasers! Extensively researched, SITS has new material on the ships and doctrines of the Royal Manticoran Navy and the People's Republic Navy that have never been published before. Mixing rich tactical depth with easy to use Newtonian movement, SITS builds on the novels details to set the tactical parameters for the Honorverse combat Fully 3-dimensional, SITS has two game scales - the tactical game scale has 12 minute turns, and 1 light second hexes. The system scale has 25 light second hexes, and 1 hour turns, making the pursuit to the hyper limit a challenging tactical puzzle. Every warship in the series will be statted out over the release schedule of this product line, as well as additional ships approved by David Weber himself. Innovative rules allow you to incorporate "The Honor Factor" without unduly distorting the tactical game engine. SITS offers complete tactical control. You are in command of a hundred-thousand ton cruiser plying the pitiless depths of space. Fast, simple and highly accurate Newtonian movement rules. Turns take 10 to 20 minutes, a typical game runs 3 to 10 turns. Accurate, intuitive 3-D movement system, allowing combat to break the plane of the map, and giving unprecedented tactical depth.

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–8
Best with
2–8
Play time
120 min
Age
12+
Complexity
4.4/5
Credits and catalog connections

Credits

Designers

2
Ken Burnside Thomas Pope

Artists

5
Ken Burnside Jenny Dolfen David B. Mattingly Charles Oines Thomas Pope

Publishers

2
Ad Astra Games Final Sword Productions