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Attack Vector: Tactical box art
2004 Ranked #7,662

Attack Vector: Tactical

A space skirmish game has players pilot a few ships through realistic three-dimensional movement and combat. Segmented turns and action delays force rapid decisions while keeping opposing maneuvers in constant view.

Wargames Fighting Miniatures Hexagon Grid Impulse Movement

Players

2-8

Play time

Not listed

Age

12+

Complexity

4.08/5

Rating

7.31

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Skirmish scale (1-3 ships per player) space combat game with fast moving, highly realistic, 3-D movement and decision making mechanics. Mechanically, the game plays in segmented movements (a'la Car Wars) with 8 per turn, and runs most of the decision making in parallel.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Skirmish scale (1-3 ships per player) space combat game with fast moving, highly realistic, 3-D movement and decision making mechanics. Mechanically, the game plays in segmented movements (a'la Car Wars) with 8 per turn, and runs most of the decision making in parallel. This game encourages "fly by the seat of your pants", and is more like a first person flight sim than most minis games are. You actually feel like you're doing piloting or ship handling with this game. Most of the actions you do have a delay before you can do them again. Clever use of paper clips on abaci keep the timekeeping elements fluid and simple. While there's science underlying the rules, it's carefully segregated into sidebars, so that only those people who care about it have to look at it. You don't need to be a science genius to play this game; the back of the box says "We do the scary math, so you can blow things up", and it's true, mostly due to play aid design.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–8
Best with
2
Play time
240 min
Age
12+
Complexity
4.1/5
Credits and catalog connections

Credits

Designers

3
Ken Burnside Eric Finley Tony Valle

Artists

4
Ken Burnside Winchell Chung Charles Oines Joshua Qualtieri

Publishers

1
Ad Astra Games

Linked items

No published linked games yet.