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Attack Vector: Tactical box art
Rich game profile

Attack Vector: Tactical

Skirmish scale (1-3 ships per player) space combat game with fast moving, highly realistic, 3-D movement and decision making mechanics. Mechanically, the game plays in segmented movements (a'la Car Wars) with 8 per turn, and runs most of the decision making in parallel. This game...

Players

2-8

Time

?-?

Age

12+

Weight

4.08

Rating

7.31

Should this hit the table?

Quick read before the metadata.

Attack Vector: Tactical has a high level of direct confrontation and strategic depth in confrontation. Players must frequently be aware of and react to others' strategies and turns. However, there is a lower emphasis on cooperation in the game.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.8

More strategic control

Table feel

Attack Vector: Tactical has a high level of direct confrontation and strategic depth in confrontation. Players must frequently be aware of and react to others' strategies and turns. However, there is a lower emphasis on cooperation in the game.

Replay value

Attack Vector: Tactical has a high variability gameboard, with multiple paths to victory and random elements that provide fresh experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game offers deep strategic possibilities, allowing players to improve their strategies over time. The player interaction score is moderate. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Attack Vector: Tactical has a strong replayability score of 7.89.

Luck profile

Attack Vector: Tactical has a moderate level of randomness impact, with random elements playing a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Attack Vector: Tactical has a relatively low influence of luck and relies more on player decisions and strategy.

Overview

What ABG knows about this game

Skirmish scale (1-3 ships per player) space combat game with fast moving, highly realistic, 3-D movement and decision making mechanics. Mechanically, the game plays in segmented movements (a'la Car Wars) with 8 per turn, and runs most of the decision making in parallel. This game encourages "fly by the seat of your pants", and is more like a first person flight sim than most minis games are. You actually feel like you're doing piloting or ship handling with this game. Most of the actions you do have a delay before you can do them again. Clever use of paper clips on abaci keep the timekeeping elements fluid and simple. While there's science underlying the rules, it's carefully segregated into sidebars, so that only those people who care about it have to look at it. You don't need to be a science genius to play this game; the back of the box says "We do the scary math, so you can blow things up", and it's true, mostly due to play aid design.

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Editions

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Credits

People and publishers

Designers

3
Ken Burnside Eric Finley Tony Valle

Artists

4
Ken Burnside Winchell Chung Charles Oines Joshua Qualtieri

Publishers

1
Ad Astra Games

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