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Saboteur: The Lost Mines box art
2018 Ranked #6,034

Saboteur: The Lost Mines

A hidden-role path-building game where rival dwarf clans race to reach valuable goals without waking a dragon. Sabotage changes the shared board for everyone, so a blocking move can hinder allies, enemies, and yourself alike.

Family Games Card Game Deduction Team-Based Game Tile Placement

Players

3-9

Play time

30-60 min

Age

10+

Complexity

2.12/5

Rating

6.32

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.8/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Saboteur: The Lost Mines is a board game inspired by the famous Saboteur card game. While it uses ideas of the basic game, the expansion, and the two-player game, it is also very different.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Saboteur: The Lost Mines is a board game inspired by the famous Saboteur card game. While it uses ideas of the basic game, the expansion, and the two-player game, it is also very different. In this game, players are divided in two clans; each clan contains loyal dwarves, selfish dwarves, and a saboteur, secretly working for the opposite clan. Players have their own pawn, and the dwarves must move over the paths in order to physically reach the four goal cards, one of which contains a sleeping dragon that you don't want to wake, so try to avoid that one, if possible. The (non-dragon) goal cards yield a variable number of points, depending on the displayed, but secret, treasure cards. Sabotage isn't performed against a specific player, but directly on the board by playing blocking path cards or adding tokens. In this way, the sabotage affects always all players, including yourself. As opposed to Saboteur: The Duel, path cards you play don't have to be linked to your own start card, which offers many more sabotage options. Even so, no player is ever out of the game, either temporarily or permanently. —description from the designer

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
3–9
Best with
4–9
Play time
30–60 min
Age
10+
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

1
Fréderic Moyersoen

Artists

1
Alexander Jung

Publishers

1
AMIGO

Linked items

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