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Citadels box art
2000 Ranked #500

Citadels

Role-selection city-building game where players secretly hire characters to gain gold and erect districts for the most points. Each role can disrupt or outmaneuver rivals, making the hidden choices behind every round as important as construction.

Family Games Bluffing Card Game Action Drafting Closed Drafting

Players

2-8

Play time

20-60 min

Age

10+

Complexity

2.05/5

Rating

7.06

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 3.1/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Citadels, players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player erects his/her eighth building.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Citadels, players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player erects his/her eighth building. Players then tally their points, and the player with the highest score wins. Players start with a number of building cards in their hand; buildings come in five colors, with the purple buildings typically having a special ability and the other colored buildings providing a benefit when you play particular characters. At the start of each round, the player who was king the previous round discards one of the eight character cards at random, chooses one, then passes the cards to the next player, etc. until each player has secretly chosen a character. Each character has a special ability, and the usefulness of any character depends upon your situation, and that of your opponents. The characters then carry out their actions in numerical order: the assassin eliminating another character for the round, the thief stealing all gold from another character, the wizard swapping building cards with another player, the warlord optionally destroys a building in play, and so on. On a turn, a player earns two or more gold (or draws two building cards then discards one), then optionally constructs one building (or up to three if playing the architect this round). Buildings cost gold equal to the number of symbols on them, and each building is worth a certain number of points. In addition to points from buildings, at the end of the game a player scores bonus points for having eight buildings or buildings of all five colors. The expansion Citadels: The Dark City was initially released as a separate item, but the second edition of the game from Hans im Glück (packaged in a tin box) and the third edition from Fantasy Flight Games included this expansion and can be recognized by its rectangular box (not square). With Dark City, Citadels supports a maximum of eight players.

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Editions

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Edition Year Language Publisher / Region
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Game and edition data

All specifications (5)

Play and group

Players
2–8
Best with
2–7
Play time
20–60 min
Age
10+
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

1
Bruno Faidutti

Artists

4
Cyrille Daujean Julien Delval Jesper Ejsing Bruno Faidutti

Publishers

1
Hans im Glück