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New Salem box art
Rich game profile

New Salem

New Salem is a hidden-identity, drafting, deduction, and set-collection game in which players are 17th-century founders of New Salem, where they hope to escape from the pestilence-filled streets of Salem during the infamous witch trials. Righteous players need to keep the witches...

Players

3-8

Time

30-45

Age

14+

Weight

1.69

Rating

6.29

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

New Salem has a high replayability score due to its high variability gameboard, strategic depth, and adaptability to different player counts. The presence of expansions and moderate ease of learning further enhance its replay value.

Luck profile

New Salem has a moderate level of luck involved in the game. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, New Salem offers a good balance between luck and player agency.

Overview

What ABG knows about this game

New Salem is a hidden-identity, drafting, deduction, and set-collection game in which players are 17th-century founders of New Salem, where they hope to escape from the pestilence-filled streets of Salem during the infamous witch trials. Righteous players need to keep the witches at bay and construct specific types of buildings while witches add pestilence to the new town without detection. If the righteous players can keep pestilence at a minimum, the one who scored the most victory points will win, but if there is too much pestilence, the witch who was the most evil will win.

Media

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
No editions imported yet.

Files and documents

Rules, aids, translations

No files imported yet.

Credits

People and publishers

Designers

2
Brian Henk Clayton Skancke

Artists

1
Andrea Olgiati

Publishers

1
Overworld Games

Linked items

Graph expansion queue

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