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Russian Civil War 1918-1922 box art

Russian Civil War 1918-1922

Players

1-6

Time

?-?

Age

12+

Weight

3.15

Rating

7.01

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

The Russian Civil War 1918-1922 has a high level of direct confrontation and strategic depth. Players frequently need to be aware of and react to each other's strategies, making the game highly interactive. However, the level of cooperation required is relatively low. Overall, the game has a strong interaction score, indicating intense competition and strategic decision-making.

Replay value

The Russian Civil War 1918-1922 has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic depth, and good scalability. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The player interaction score is moderate, but the game adapts well to different player counts without compromising its appeal or balance. While the game may take some time to learn, it offers a rewarding and engaging experience for those willing to invest the effort.

Luck profile

The Russian Civil War 1918-1922 has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role. The game's outcome is a balanced mix of luck and strategy.

Overview

Part of SPI's Power Politics series, the historical simulation of the military and political conflict of 1918-1921 which abolished the Czarist regime and created the foundation of the Soviet Union. Each player controls one or more factions drawn from the revolutionary, counter-revolutionary, nationalist and interventionist forces which historically participated. For this reason, players may even find it advantageous to attack their own forces. Victory depends first on the side one wants (either revolutionary or counter-revolutionary) winning the war and second on being the player most successful defeating the forces of the losing side. Special rules cover the Politburo Central Committee, Purges, the Czar and the Imperial Gold. Optional rules permit any number of players, as well as solitaire. A large number of named leader counters are included. Also there are historical notes, design notes and a 2-page summary of the rules. Re-implemented by: Russian Civil War 1918-1922 (Second Edition)

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Credits

Designers

1
Jim Dunnigan

Artists

1
Redmond A. Simonsen

Publishers

1
SPI (Simulations Publications, Inc.)