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Red Russia box art
2008 Ranked #18,258

Red Russia

Maneuver forces across tactical or historical battle maps.

Wargames Civil War Political Area Movement Simulation

Players

2-4

Play time

Not listed

Age

14+

Complexity

3/5

Rating

6.28

Not enough signal Highly interactive Not enough signal

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Interaction 3.7/5

Highly interactive

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How it plays

How does it play?

As the Avalanche Press website explains, Red Russia uses a similar system to Soldier Kings: The Seven Years War Worldwide in simulating the Russian Civil War.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

As the Avalanche Press website explains, Red Russia uses a similar system to Soldier Kings: The Seven Years War Worldwide in simulating the Russian Civil War. Players represent up to four factions: the Reds (Communists), Siberian Whites (monarchists), Southern Whites, or Northern Whites. Each turn represents three months, and the game begins in Summer of 1918 and concludes, should one player not win outright, in the Spring 1921 turn. This 3-4 hour game thus lasts a maximum of twelve turns. Players command infantry and cavalry armies, and for some factions fleets and aircraft. Leaders assist these units in movement and combat over land areas and sea zones. Each land area is rated for the amount of money and manpower it generates each turn. Manpower represents not just fresh recruits for armies, but also the things made with human labor: food, uniforms, weapons and so on. Factions thus use manpower to rebuild forces, and money to finance their actions. Combat is conducted by rolling dice, one for each attack factor, with hits reducing them in strength or eliminating them outright. A good general lets you roll more dice. Each area is also rated for its garrison strength; to capture it, you have to defeat the garrison troops through siege (in addition to driving off any enemy armies there). Finally, to keep the game from becoming too "Risk"-like, players can play various event cards. Having the ability to fight through adversity makes one a powerful adversary in Red Russia.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
1–4
Play time
240 min
Age
14+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

1
William Sariego

Artists

1
Beth Donahue

Publishers

1
Avalanche Press Ltd.

Linked items

No published linked games yet.