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Russian Civil War 1918-1922 (second Edition) box art

Russian Civil War 1918-1922 (second Edition)

Players

1-6

Time

?-?

Age

12+

Weight

3.13

Rating

7.31

Fit

Teach 2.9

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The Russian Civil War 1918-1922 (Second Edition) has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much. Overall, it offers a balanced interaction experience.

Replay value

The Russian Civil War 1918-1922 (Second Edition) has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game allows for deep strategic possibilities and room for improvement in player strategy. It adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the overall replayability score is still strong.

Luck profile

The Russian Civil War 1918-1922 (Second Edition) has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

From the publisher's website : "Russian Civil War, redesigned by Joseph Miranda,is a multi-player wargame of the military and political conflict of 1918-1921 that abolished the Czarist regime and created the foundation of the modern Soviet Union. The basic game is designed for three to six players, each of whom controls one or more factions among the revolutionary, counter-revolutionary, nationalist, and interventionist forces that participated in the chaotic struggle to determine Russia’s future. This new edition is based on the original rules, counters and map from the original 1976 SPI version, with the following added features. The map has been expanded to cover Central Asia and Mongolia. Additional units have been added to account for specialized formations, foreign interventionist and nationalist forces. Additional markers have been added to represent various special events not previously covered. The rules have also been clarified, and some modifications have been made. Several optional rules have also been added."

Editions

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Credits

Designers

2
Ty Bomba Joseph Miranda

Artists

3
Larry Hoffman Ilya Repin Joe Youst

Publishers

1
Decision Games (I)

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