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Geronimo box art
1995 Ranked #18,559

Geronimo

This asymmetric historical conflict game has American forces build resources while Indian tribes raid, resist, and earn victory points. Tribal casualties can force a reservation or extinction, so guerrilla pressure must be balanced against survival.

Wargames American Indian Wars American West Area Movement Variable Player Powers

Players

1-5

Play time

Not listed

Age

12+

Complexity

3.19/5

Rating

5.75

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The U.S. - Indian conflicts, a tragic period of history.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The U.S. - Indian conflicts, a tragic period of history. Each turn, players are randomly assigned a side to play -- either Indian tribes or the U.S. Only one player represents the U.S. each turn, while the other players each have a number of Indian tribes under their control. Indian players get to select one or two of their active tribes, but the rest are dealt to them randomly. There are usually more Indian tribes available than what are active each turn, but players don't really know which ones are inactive. This can be unsettling to the U.S. player as he must decide where to deploy his limited troops and columns. All players compete to earn victory points. The U.S. player is faced with the task of building up sufficient resources (settlements, towns, railroads, mines, etc.) to maintain existing states and convert territories into states. The Indian players play the role of guerrillas to earn victory points, but also can deny resources to the U.S. player. However, he must be very careful not to suffer too many casualties, as this could cause his tribe to go on reservation or become extinct, which costs the player dearly in victory points.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–5
Best with
–5
Play time
480 min
Age
12+
Complexity
3.2/5
Credits and catalog connections

Credits

Designers

1
Richard H. Berg

Artists

2
Stephen Langmead Kurt Miller

Publishers

1
The Avalon Hill Game Co

Linked items

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