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Rose Ceremony box art
Rich game profile

Rose Ceremony

Love is in the air...or not! Set your heart on a player of your choice and offer them a rose. Will they accept? Create bouquets of roses in Valentine's Day to win points, but the task isn't that simple as too many thorny roses will spoil the bouquet! Sometimes, it's important to...

Players

3-6

Time

?-?

Age

8+

Weight

1

Rating

6.15

Should this hit the table?

Quick read before the metadata.

The final interaction score for Rose Ceremony is 7.6 out of 10, indicating a moderate level of direct and strategic confrontation, high frequency of interaction, and a moderate emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 2.7

Luck-sensitive

Table feel

The final interaction score for Rose Ceremony is 7.6 out of 10, indicating a moderate level of direct and strategic confrontation, high frequency of interaction, and a moderate emphasis on cooperation.

Replay value

The game offers a high degree of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. There is deep strategic depth and room for players to improve their strategy over time. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, offering a balance between ease and depth. Overall, the game has a strong replayability score of 7.9.

Luck profile

The final luck score for Rose Ceremony is 5.33, indicating a moderate level of luck influence. The game has a balanced mix of luck and strategy, with random elements having a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. While luck plays a significant role, player strategy and decisions also play a significant role in determining the game outcome.

Overview

What ABG knows about this game

Love is in the air...or not! Set your heart on a player of your choice and offer them a rose. Will they accept? Create bouquets of roses in Valentine's Day to win points, but the task isn't that simple as too many thorny roses will spoil the bouquet! Sometimes, it's important to know when to say "no". —description from the publisher

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

1
Ken Gruhl

Artists

1
Sabrina Miramon

Publishers

2
Blue Orange (EU) Blue Orange Games

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