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Knitting: The Card Game box art

Knitting: The Card Game

Players

2-4

Time

?-?

Age

14+

Weight

1.33

Rating

7.37

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 1.7

Low interaction

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate interaction

Replay value

The game offers a high degree of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. There is deep strategic depth and room for players to improve their strategy over time. The game adapts well to different player counts without compromising its appeal or balance. It has a moderate level of easiness to learn with a decent depth of gameplay. Overall, Knitting: The Card Game has a strong replayability score of 7.9.

Luck profile

The final luck score for Knitting: The Card Game is 6. The game has a notable but not exclusive impact of random elements on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game has a balanced mix of luck and strategy, with the game outcome being influenced by both luck and player decisions.

Overview

Knitting - The Card Game is oozing with fun knitting terminology, beautiful photos from fiber artists and game mechanics that mirror knit life. Players start the game with pattern cards and yarn cards. Turn order consists of 1. Knitting (advancing time card) 2. Drawing Yarn Cards from the Yarn Store or Choosing additional Pattern Cards 3. Casting-On (only one pattern per turn) 4. Restock the Yarn Store. *Community Cards cost 5 Yarn Cards and can be bought or spent at any time during a players turn. The Community deck is filled with action cards and secret points. Pattern cards have both yarn and time requirements. Collect Yarn Cards from the Yarn Store and when you have the right yarn for a pattern, 'Cast-On' by placing the Pattern Card and required Yarn Card(s) on the table along with the Cast-On (time) Card. Each round thereafter advances your project by one week. When the time requirement is met, discard the yarn cards and move the pattern card to the 'Blocking Mat' as a way to keep track of your FO (finished object) points. Each player starts with 4 Cast-On cards and can have up to 4 active projects in-progress at any given time. No previous knitting knowledge required to play. But if you are a knitter you can play this with your non-knitter friends and family to give them a peek into your fiber-y world or play with other knitters and meta game while knitting on matching patterns irl to earn extra points.

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Credits

Designers

1
Lacey Ziemkiewicz

Artists

2
Caitlin Robinson Lacey Ziemkiewicz

Publishers

1
(Self-Published)

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