Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Players
3-6
Time
?-?
Age
8+
Weight
1.33
Rating
5.91
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
The game has a high degree of variability in its gameboard, expansions available, and strategic depth. It offers a good level of player interaction and scales well with different player counts. While it may not be the easiest game to learn, it still provides a solid replayability experience.
The final luck score for Alarm! is 5.67. The game has a low randomness impact, with random elements playing a minimal role in determining the outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning, resulting in a balanced mix of luck and strategy. Overall, the game's outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
In the card game Alarm!, you play a burglar who's "hard at work" during his "nightshift". On your turn, you deal a card to each of the players that can increase or decrease that chances of that player being caught by the police – and this is a Bad Thing, of course, since the presence of the police is antithetical to you doing a good job at your work. In the end, the player who doesn't get caught by the police wins!
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