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Alarm! box art

Alarm!

Players

3-6

Time

?-?

Age

8+

Weight

1.33

Rating

5.91

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

The game has a high degree of variability in its gameboard, expansions available, and strategic depth. It offers a good level of player interaction and scales well with different player counts. While it may not be the easiest game to learn, it still provides a solid replayability experience.

Luck profile

The final luck score for Alarm! is 5.67. The game has a low randomness impact, with random elements playing a minimal role in determining the outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning, resulting in a balanced mix of luck and strategy. Overall, the game's outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In the card game Alarm!, you play a burglar who's "hard at work" during his "nightshift". On your turn, you deal a card to each of the players that can increase or decrease that chances of that player being caught by the police – and this is a Bad Thing, of course, since the presence of the police is antithetical to you doing a good job at your work. In the end, the player who doesn't get caught by the police wins!

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Editions

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Credits

Designers

2
Tim De Rycke Sander Vernyns

Artists

1
Dany Stuer

Publishers

1
SandTimer

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