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Rocky Mountain Man box art

Rocky Mountain Man

Players

1-2

Time

120-720

Age

?+

Weight

2.75

Rating

7.80

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Rocky Mountain Man has a high replayability score due to its great variability in the gameboard, expansions available, strategic depth, and scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game allows players to improve their strategy over time, discovering new tactics and strategies. It adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers enough depth to keep players engaged and interested.

Luck profile

The final luck score for Rocky Mountain Man is 7, indicating a moderate level of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

American West, Folio 1 Players represent a leader and crew of Mountain Men around 1825, with various skills and equipment. The crews venture into the Rocky Mountains, exploring new hexes and drawing their discoveries in crayon. A player needs to manage their crew in trapping, hunting, dangers, movement, exploration, encounters, and more. While the beaver pelt is prized, further money can be made in exploration, discoveries, and finding routes to the Great Salt Lake and mapping the Colorado River. Rocky Mountain Man is played either solitaire or against another player. If 2 players, both will play in a kind of simultaneous solitaire fashion. The game is played in turns, a turn comprising several phases. After a turn is conducted another begins, continuing until either the time limit is complete, the goal is achieved, or the Trading Post is built (if playing a campaign), or if all crews have been killed. In a two-player game, each player goes as fast or as patiently as they prefer. Each player may be in a completely different part of a phase than another. One player may complete several more turns than another, depending on their speed. The game can be played in timed sessions, by achievement of goals, or as a campaign. Victory is based on the kind of play. In s two-player game Victory Points determine the win. In solitaire, achieving a goal will provide victory. Rocky Mountain Man is based on the Source of the Nile (1978) game system. While there are many of the same game rules, some have been adjusted and others added. For players familiar with Source of the Nile, it is good to know the general pattern of that game, but do not assume a rule will be exactly the same. -description from designer

Editions

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Credits

Designers

1
Nate Hayden

Artists

5
Commode Ministrels in Bullface Manifester MarderIII Victoria Shen Wizard333

Publishers

2
Blast City Games Emperors of Eternal Evil

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