Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Road to Richmond is an extra Blue and Gray Civil War Quad game, first published in Strategy & Tactics magazine #60. Also released in Folio format From the introduction: Road to Richmond is a simulation of the engagement between Robert E.
Core mechanisms
Key systems that shape the decisions players make.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Combat Results Table
Compare opposing strength as a ratio, then consult a table to resolve combat.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Zone of Control
Restrict or influence movement through areas controlled by nearby pieces.
Read the full game description
Road to Richmond is an extra Blue and Gray Civil War Quad game, first published in Strategy & Tactics magazine #60. Also released in Folio format From the introduction: Road to Richmond is a simulation of the engagement between Robert E. Lee's Army of Nortern Virginia and George B. McClellan's Army of the Potomc during its change of base to the James River in June and July, 1862. During the union withdrawal, Robert E. Lee proved his strategic genius and generalship in spite of the heavy losses to both sides. Richmond had been threatened by a superior force of Federal troops and now they, not the Confederates, were withdrawing to a defensive position. Soon after the campaign, Lee would move north causing the subsequent Federal withdrawal to Washington.