Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Reign: The Card Game is a game of negotiation and deceit for 3 to 7 players. Its strategic and diplomatic game-play is both easy to learn and hard to master.
Core mechanisms
Key systems that shape the decisions players make.
Betting and Bluffing
Risk resources on uncertain outcomes while disguising intentions or information.
Trading
Exchange resources, assets, or promises with other players.
Secret Unit Deployment
Place or assign units secretly before their positions are revealed.
Team-Based Game
Players compete in fixed teams and coordinate toward a shared team result.
Take That
Direct negative effects at selected opponents.
Read the full game description
Reign: The Card Game is a game of negotiation and deceit for 3 to 7 players. Its strategic and diplomatic game-play is both easy to learn and hard to master. Players take the role of a lord or lady vying after the kingdom of Kazath after a tragic "accident" left Kazath's previous ruler without an heir and without a head. The key to victory is holding the Onyx Crown, the symbol of rulership. Gain the Onyx Crown or help someone else take it and you earn legitimacy, gain 9 legitimacy points and hold the Onyx Crown to be named the new rightful ruler of Kazath. But first, you must gain the backing of a house. Secretly bidding for a house's support. With a house by your side you must convince the others why it would benefit them if you were to hold the Crown and become Regent for the turn. Using bribery, promises and your lordly cunning. Deploy your army secretly on the field. Supporting yourself, or perhaps another. Finally, when your army emerges victorious take the Onyx Crown and be named Regent. Distributing rewards to those who are loyal to you. But beware, loyalties can change swiftly, those who may seem like your allies could actually be your greatest threat.