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Reign: The Card Game box art

Reign: The Card Game

Players

3-7

Time

30-45

Age

12+

Weight

2

Rating

7.00

Fit

Teach 2.3

Teaching signal

Replay 3.8

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.0

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Reign: The Card Game has a high replayability score due to its high variability, strategic depth, and scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game allows players to improve their strategy over time, discovering new tactics and strategies. The player interaction score is moderate, providing some level of engagement between players. The game also scales well with different numbers of players, maintaining its appeal and balance. While it may not be the easiest game to learn, it offers a good balance between ease of learning and depth of gameplay.

Luck profile

Reign: The Card Game has a moderate influence of luck. Random elements like card draws play a notable role in determining the game outcome, but players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with player decisions playing a significant role in the final outcome.

Overview

Reign: The Card Game is a game of negotiation and deceit for 3 to 7 players. Its strategic and diplomatic game-play is both easy to learn and hard to master. Players take the role of a lord or lady vying after the kingdom of Kazath after a tragic "accident" left Kazath's previous ruler without an heir and without a head. The key to victory is holding the Onyx Crown, the symbol of rulership. Gain the Onyx Crown or help someone else take it and you earn legitimacy, gain 9 legitimacy points and hold the Onyx Crown to be named the new rightful ruler of Kazath. But first, you must gain the backing of a house. Secretly bidding for a house's support. With a house by your side you must convince the others why it would benefit them if you were to hold the Crown and become Regent for the turn. Using bribery, promises and your lordly cunning. Deploy your army secretly on the field. Supporting yourself, or perhaps another. Finally, when your army emerges victorious take the Onyx Crown and be named Regent. Distributing rewards to those who are loyal to you. But beware, loyalties can change swiftly, those who may seem like your allies could actually be your greatest threat.

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Editions

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Credits

Designers

1
Khairul Hamdan

Publishers

1
Garage Games Australia

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