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Court Of The Dead: Dark Harvest box art

Court Of The Dead: Dark Harvest

Players

3-6

Time

30-45

Age

14+

Weight

1.5

Rating

6.52

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high interaction frequency. Limited emphasis on cooperation.

Replay value

Court of the Dead: Dark Harvest has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and allows players to improve their strategies over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Court of the Dead: Dark Harvest has a strong replayability score of 7.9.

Luck profile

The final luck score for Court of the Dead: Dark Harvest is 6.33. This indicates a balanced mix of luck and strategy in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Set in Sideshow's original dark-fantasy world, Court of the Dead: Dark Harvest, is a strategic bidding game for 3-6 players, in which each player is vying for power in the Court of the Dead and struggling to save as many souls as possible from annihilation in the Celestial War. Each game round in Court of the Dead: Dark Harvest has an income phase and two main phases of gameplay: Income, in which players receive souls and influence to spend. The Court phase, in which players will attempt to win the favor of powerful members of the court to aid their cause, The Harvest phase, in which players will attempt to satisfy the demands of the Celestials while saving as many doomed souls as they can. At the end of the game, the player who is able to shepherd the most souls to safety, behind their player screen, will win the game. —description from the publisher

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