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Regroup! Chicken Army box art

Regroup! Chicken Army

Players

2-4

Time

10-20

Age

6+

Weight

1.17

Rating

7.71

Fit

Teach 2.6

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

The game Regroup! Chicken Army has a moderate level of direct confrontation and strategic depth. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is not a strong emphasis on cooperation in the game. Overall, the game has a good level of player interaction.

Replay value

Regroup! Chicken Army has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their tactics and strategies. The player interaction score is moderate, and the game scales well with different numbers of players. It is relatively easy to learn, striking a balance between depth and accessibility. Overall, Regroup! Chicken Army has a strong replayability score of 7.87 out of 10.

Luck profile

The final luck score for Regroup! Chicken Army is 5.67. The game has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. Players have a substantial ability to mitigate randomness through strategic decisions and planning, which gives them some control over the outcome. However, the game still has a balanced mix of luck and strategy, with luck playing a significant role in determining the game's overall outcome.

Overview

In Regroup! Chicken Army you organize your army of chicken warriors or chicken wizards to fight with the other players' armies. Only one chicken army will emerge victorious from battle! Each turn you choose a card and place it over another card on your grid seeking a match between physical or magical attack and defense. Once all the players have placed and organized their card, the round ends and the combat begins. Each player deals or absorbs damage (physical or magical) based on the connected chickens of the same type (sword, shield, wands, barriers). The last player standing, wins! —description from the publisher

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