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Cultivate box art
2021 Ranked #6,892

Cultivate

A take-that pattern-building game in which rival cult leaders recruit followers and fill agenda patterns for points. Sabotage, conversions, and investigators can disrupt recruitment, while completed patterns activate useful powers.

Abstract Strategy Humor Card Play Conflict Resolution End Game Bonuses

Players

2-5

Play time

20-50 min

Age

14+

Complexity

1.43/5

Rating

7.04

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

CULTivate is a take-that, pattern-building game from Pops & Bejou Games. Play as a cult leader working to fill your compound with followers to help you carry out your agenda.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

CULTivate is a take-that, pattern-building game from Pops & Bejou Games. Play as a cult leader working to fill your compound with followers to help you carry out your agenda. But watch out! Rival cult leaders may try to sabotage you or convert the followers you can’t keep in line. You might also garner unwanted attention from pesky investigators who try to get in your way. Persuade the right followers, outwit your foes, and rise above the rest. In the game CULTivate, you work to collect follower meeples needed to match the pattern of your character's agenda. Play cards from your hand allowing you to gain followers, manage follower placement within your compound, and sabotage rival cult leaders. As you draw cards, Undercover Investigations can pop up and add investigators to your compound stopping you from recruiting followers. Not gaining the type of followers you want? Make exchanges with follower meeples in the supply to help you complete your agenda and fill your compound. As you recruit followers you will activate powers making it easier for you to fill your compound. When a player fills their compound, the end of the game is triggered. Players tally the points of their followers, points from completed agendas, and any earned bonuses to see who comes out on top. -description from publisher

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Editions

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Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–5
Play time
20–50 min
Age
14+
Complexity
1.4/5
Credits and catalog connections

Credits

Designers

3
Austin Foss Jenna Radtke Jake Sells

Artists

1
Danny Kvale

Publishers

1
Pops & Bejou Games

Linked items

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