Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.
CULTivate is a take-that, pattern-building game from Pops & Bejou Games. Play as a cult leader working to fill your compound with followers to help you carry out your agenda. But watch out! Rival cult leaders may try to sabotage you or convert the followers you can’t keep in line...
Players
2-5
Time
20-50
Age
14+
Weight
1.43
Rating
7.04
Should this hit the table?
Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.
Cultivate has a high replayability score due to its strong variability in the gameboard, expansions available, and strategic depth. The game also scales well with different player counts and offers a consistent and engaging experience. While it may take some time to learn, the depth it offers makes it worth the investment.
Cultivate has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
CULTivate is a take-that, pattern-building game from Pops & Bejou Games. Play as a cult leader working to fill your compound with followers to help you carry out your agenda. But watch out! Rival cult leaders may try to sabotage you or convert the followers you can’t keep in line. You might also garner unwanted attention from pesky investigators who try to get in your way. Persuade the right followers, outwit your foes, and rise above the rest. In the game CULTivate, you work to collect follower meeples needed to match the pattern of your character's agenda. Play cards from your hand allowing you to gain followers, manage follower placement within your compound, and sabotage rival cult leaders. As you draw cards, Undercover Investigations can pop up and add investigators to your compound stopping you from recruiting followers. Not gaining the type of followers you want? Make exchanges with follower meeples in the supply to help you complete your agenda and fill your compound. As you recruit followers you will activate powers making it easier for you to fill your compound. When a player fills their compound, the end of the game is triggered. Players tally the points of their followers, points from completed agendas, and any earned bonuses to see who comes out on top. -description from publisher
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