Table feel
Hideous Abomination has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's actions. However, the game does not emphasize cooperation as much.
Players
2-5
Time
10-30
Age
8+
Weight
1.17
Rating
7.19
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Hideous Abomination has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's actions. However, the game does not emphasize cooperation as much.
Hideous Abomination has a high replayability score due to its strong variability in the gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with the potential for players to improve their strategies over time. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the overall replayability is still high.
Hideous Abomination has a moderate level of luck involved in the game. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Hideous Abomination strikes a good balance between luck and strategy.
A competition for creative miscreants Sharpen your bone saws and practice your whipstitching, the competition has begun! Take turns laying body part tiles to build your own unique abomination, trying to get the most desirable features and win the most trophies. With randomized win conditions and over 200 unique hand-inked body parts, no two games are ever the same. Who can breathe life into the most repugnant and bizarre monstrosity? —description from the designer
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