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Reflection box art
2008 Ranked #17,934

Reflection

A spatial puzzle game has players choose mirror axes to maximize reflected sphere scores from a shared card. Each axis is exclusive and the mirror direction matters, turning quick visual judgment into a contest for the best line.

Puzzle Real-time Pattern Recognition

Players

2-4

Play time

Not listed

Age

?+

Complexity

1.14/5

Rating

5.99

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.8/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

A square-shaped board with 13 slits (axes) crossing it is placed in the center of the table. A square-shaped card is drawn from a deck and placed onto the board.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A square-shaped board with 13 slits (axes) crossing it is placed in the center of the table. A square-shaped card is drawn from a deck and placed onto the board. The card covers the entire board except for the ends of the axes, leaving room for a mirror to be inserted into the axes perpendicular to and on top of the card. The card displays several spheres that are red, green, yellow, or blue. Players race to choose which of the 13 axes they think the mirror should be inserted into so as to produce the most points when all the reflected and actual spheres are counted. A player cannot choose an axis that another player has chosen. Once all the players have made a selection, the mirror is inserted in turn into each chosen axis. The player who chose a particular axis decides which direction the mirror should face when inserted into that axis. The axis scores for the player who chose it. Each green sphere adds a point, and each yellow sphere subtracts a point. The player also adds points equal to the difference between the number of red and blue spheres. Play continues with a new card. The game ends when one player reaches an agreed-upon point total.

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Category

2

Mechanism

1

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (4)

Play and group

Players
2–4
Best with
2–4
Play time
5 min
Complexity
1.1/5
Credits and catalog connections

Credits

Designers

1
Ivan Moscovich

Artists

1
Björn Lubitz

Publishers

2
Fat Brain Toy Company Schmidt Spiele

Linked items

No published linked games yet.