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Catchphrase box art

Catchphrase

Players

2-4

Time

20-60

Age

10+

Weight

1

Rating

6.22

Fit

Teach 2.3

Teaching signal

Replay 3.7

High replayability

Interaction 1.3

Low interaction

Scaling 4.6

Scales well

Strategy 3.9

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate interaction

Replay value

Catchphrase offers a good level of variability with different experiences each time it is played. The expansions available add some new content and gameplay elements, enhancing the replay value. There is room for players to improve their strategy over time, providing deeper strategic possibilities. The game scales well with different numbers of players and has a high level of player interaction. It is relatively easy to learn, making it accessible to a wide range of players. Overall, Catchphrase has a solid replayability score of 7.4.

Luck profile

Catchphrase has a moderate level of luck involved. While random elements like the selection of words or phrases can impact the game outcome, players have a significant ability to mitigate this luck through strategic decisions and planning. The game strikes a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of both elements.

Overview

In this game, each player has a common phrase, which the other players try to guess. You get clues about the phrase by spinning a spinner, and following the directions, which can include things like how many words are in the phrase, how many letters in a word, or what letters might make up the word. You track the answers on a board with spots for how many letters, what letters, etc. Not to be confused with the party game, Catch Phrase!.

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Credits

Designers

1
(Uncredited)

Publishers

3
Berwick's Toy Co. Ltd. Britannia Games ED-U-Cards Mfg

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