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Match Madness box art
2016 Ranked #8,432

Match Madness

A real-time pattern game has players arrange numbered blocks to match a revealed design before rivals do. Speed earns cards, but the final tally rewards both quick reactions and success on harder patterns.

Action / Dexterity Deduction Pattern Recognition

Players

1-4

Play time

10-20 min

Age

7+

Complexity

1.09/5

Rating

6.19

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Be the fastest to recreate with your blocks the pattern shown on a card to win the card. The player with the most cards at the end of the game is the winner.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Be the fastest to recreate with your blocks the pattern shown on a card to win the card. The player with the most cards at the end of the game is the winner. Each player receives a set of 5 blocks numbered 1 to 5. After shuffling the deck of pattern cards, players determine how many rounds they wish to play and take the same number of pattern cards from the top of the deck. These cards are then placed, face down, in the center of the table. Game play: The top card from the deck is flipped revealing a pattern. All players scramble to match, with their blocks, the pattern shown on the card. The first player to successfully match the pattern grabs the card and shows to the other players that the configuration of their blocks matches the pattern on the card. If the player is correct, they keep the card. A new card is flipped over and another round begins. The game ends when all the cards have been collected by the players. The player with the most cards wins. In the case of a tie, the player with the most level 5 cards wins (if players have the same number of level 5 cards, then level 4 cards are counted and so forth).

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
1–4
Play time
10–20 min
Age
7+
Complexity
1.1/5
Credits and catalog connections

Credits

Designers

1
Jeppe Norsker

Artists

1
Karl Malepart

Publishers

1
FoxMind

Linked items

No published linked games yet.