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Railways box art

Railways

Players

1-2

Time

30-60

Age

14+

Weight

2.5

Rating

6.08

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

Railways has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. While there is some level of cooperation required, it is not a major emphasis in the game.

Replay value

Railways offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for improvement over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the easiness to learn score is still within an acceptable range. Overall, Railways has a strong replayability score of 7.84.

Luck profile

Railways has a moderate level of luck involved. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In the middle of the 19th century, the time of the Industrial Revolution, you must take advantage of the steam age and build your railroad empire by developing railroads, expanding buildings, and moving passengers to make the most profit at the end of twelve rounds! Railways is the first game in the "Nano9games" family. With 9 cards, 9 dice, and 9 cubes, you must build a network and connect the buildings to move passengers. You will use cards and icons to perform actions. During each round, play cards to combine icons to perform actions: Build a link Move a passenger Build a building Upgrade an existing link Take money Decrease pollution Add a new passenger If you play two icons from the same card, you must increase your pollution. Your goal is to make as much profit as possible, and you earn money when you move passengers through links and buildings... With a second set of cards — and dice and cubes in a different color — you can play Railways with two players. —description from the designer

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