Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
In the middle of the 19th century, the time of the Industrial Revolution, you must take advantage of the steam age and build your railroad empire by developing railroads, expanding buildings, and moving passengers to make the most profit at the end of twelve rounds!
Core mechanisms
Key systems that shape the decisions players make.
Modular Board
Build the play area from interchangeable sections that vary between games.
Network and Route Building
Create connected routes that improve reach, delivery, control, or scoring.
Open Drafting
Select cards or items from a shared face-up display.
Die Icon Resolution
Interpret rolled icons to determine which actions or effects occur.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Read the full game description
In the middle of the 19th century, the time of the Industrial Revolution, you must take advantage of the steam age and build your railroad empire by developing railroads, expanding buildings, and moving passengers to make the most profit at the end of twelve rounds! Railways is the first game in the "Nano9games" family. With 9 cards, 9 dice, and 9 cubes, you must build a network and connect the buildings to move passengers. You will use cards and icons to perform actions. During each round, play cards to combine icons to perform actions: Build a link Move a passenger Build a building Upgrade an existing link Take money Decrease pollution Add a new passenger If you play two icons from the same card, you must increase your pollution. Your goal is to make as much profit as possible, and you earn money when you move passengers through links and buildings... With a second set of cards — and dice and cubes in a different color — you can play Railways with two players. —description from the designer