Table feel
Berserkers has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, the game does not emphasize cooperation as much.
Players
1-2
Time
30-60
Age
14+
Weight
2
Rating
8.56
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Berserkers has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, the game does not emphasize cooperation as much.
Berserkers has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers fresh experiences and room for improvement with each playthrough.
Berserkers has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy.
Shadow Riders are on their way to the regions of Helm to bring darkness and seal the fate of its inhabitants. Three Berserkers without virtue are commissioned by King Hrolf Kraki to annihilate the will of hell. The three warriors are preparing to light the protective fires of Odin and mark these riders of doom with the sacred seal... Your objective is to light the 8 protective fires of Odin and mark the three Shadow Riders with the sacred seal. To light the sacred fires, you will have to move your Berserkers and position them on the corresponding Location cards, then perform the “Light a protective fire” Action. To mark the Horsemen with the shadow of the sacred seal, you must perform the Action "Mark with the Seal" the Horsemen who are on a Location card that contains a lit fire. But that's not all, to win the game you will also have to pass the King's Requests. The more King Requests you draw during setup, the more gold you will start the game with. The Wealth card allows you to track how many gold coins you have. The gold coins allow you to carry out certain paid actions, but also to re-roll the Action dice. —description from the publisher Les cavaliers de l’ombre sont en route vers les régions d’Helm afin d’apporter les ténèbres et de sceller le destin de ses habitants. Trois Berserkers sans vertu sont missionnés par le Roi Hrolf Kraki pour annihiler la volonté de l’enfer. Les trois guerriers se préparent à allumer les feux protecteurs d’Odin et à marquer du sceau sacré ces cavaliers de malheur… Votre objectif est d’allumer les 8 feux protecteurs d’Odin et de marquer du sceau sacré les trois Cavaliers de l’ombre. Pour allumer les feux sacrés, vous devrez déplacer vos Berserkers et les positionner sur les cartes Lieux correspondante, puis réaliser l’Action « Allumer un feu protecteur ». Pour marquer les Cavaliers de l’ombre du sceau sacré, vous devrez réaliser l’Action « Marquer du Sceau » les Cavaliers qui se trouvent sur une carte Lieu qui contient un feu allumé. Mais ce n’est pas tout, pour remporter la partie vous devrez également réussir les Requêtes du Roi. Plus vous piocherez de Requêtes de Roi lors de la mise en place, plus vous démarrerez la partie avec un nombre important de pièces d’or. La carte Richesse vous permet de suivre le nombre de pièces d’or en votre possession. Les pièces d’or vous permettent de réaliser certaines actions payantes, mais également de relancer les dés Actions. —description from the publisher (French)
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