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Micro City (second Edition) box art

Micro City (second Edition)

Players

1-2

Time

10-30

Age

10+

Weight

1.87

Rating

6.74

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

The game has a moderate level of direct confrontation and strategic depth. Players need to frequently pay attention to and react to others' strategies. Cooperation is not a major focus in the game. Overall, the game has a good level of player interaction.

Replay value

Micro City (Second Edition) offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has an average level of easiness to learn. Overall, it provides a solid replayability experience.

Luck profile

Micro City (Second Edition) has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy.

Overview

Build your city wherever you want! At home, on the train, on the plane. As the name says, Micro City is a small game about building your city. Several game modes, various challenges, different levels of difficulty and random distribution of districts will make each game different! Your goal will vary depending on the mode chosen, but it’s all about building structures that you will pay for with materials gained with your actions. You only have a certain number of rounds to reach your goal, so plan every move carefully. Micro City second edition introduces 2 completely new game modes and several changes to the base game. It’s still primarily a solitaire game but now you can also play against another player or face challenges together in a 2 player coop mode. In Micro City you start of by rolling 2 dice. You then play one of the cards on your hand and resolve its effects. Each card causes your builder to move through the city and perform an action - either basic or an advanced one which requires a correct die. You then gain benefits from the city tile your builder ends up on. Be careful as each tile action uses one of your investment tokens and blocks that tile until the investment token is removed. Also bear in mind that you have a certain amount of time to fulfill your current objective so plan your moves wisely! —description from the publisher

Editions

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Credits

Designers

2
Micha? Jagodzi?ski Kamil Langie

Artists

2
Pawe? Nizio?ek Jaros?aw Wajs

Publishers

1
Thistroy Games

Linked items

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