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Micro City box art
2018 Ranked #11,895

Micro City

Solo city-building card game has a planner gather materials, construct buildings, and meet a changing objective before time runs out. Each card advances time and shifts districts, so actions demand advance planning.

City Building Print & Play Modular Board Hand Management

Players

1-2

Play time

5-30 min

Age

10+

Complexity

2/5

Rating

6.43

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Build your city wherever you want! At home, on the train, on the plane.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Build your city wherever you want! At home, on the train, on the plane. As the name says, Micro City is a small game about building your city, designed specifically for playing solo. Several game modes, different levels of difficulty and random distribution of districts will make each game different! Your goal will vary depending on the mode chosen, but it will mainly be building structures that you will pay for with materials. You only have a certain number of rounds, so plan carefully every move. You only win when you build all the buildings. You will play one card in each round. You can use it as a material or perform the action described on it. You can also strengthen your action by activating one of the 2 dice you will have. However, beware, every time you play the card you will cause the passage of time and you will forced to move your pawn to next district in the city! You will be able to take advantage of the action given by each district, but keep in mind that you will not be able to use the same region in subsequent rounds. Therefore, plan your moves in advance. Will you use the die to strengthen the action on the card? Or maybe you will use them to get more materials? Or maybe it is worth giving up one and the other to unlock previously used districts? One thing is certain, you will not complain about the lack of hard decisions! -description from designer

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
2
Play time
5–30 min
Age
10+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Micha? Jagodzi?ski

Artists

2
Pawe? Nizio?ek Jaros?aw Wajs

Publishers

1
Thistroy Games