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Micro City box art

Micro City

Players

1-2

Time

5-30

Age

10+

Weight

2

Rating

6.43

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.8

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Micro City has a high level of direct confrontation and strategic depth in confrontation. Players need to pay frequent attention to others' strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

Micro City has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to improve their strategy over time. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers enough depth to keep players engaged.

Luck profile

Micro City has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy.

Overview

Build your city wherever you want! At home, on the train, on the plane. As the name says, Micro City is a small game about building your city, designed specifically for playing solo. Several game modes, different levels of difficulty and random distribution of districts will make each game different! Your goal will vary depending on the mode chosen, but it will mainly be building structures that you will pay for with materials. You only have a certain number of rounds, so plan carefully every move. You only win when you build all the buildings. You will play one card in each round. You can use it as a material or perform the action described on it. You can also strengthen your action by activating one of the 2 dice you will have. However, beware, every time you play the card you will cause the passage of time and you will forced to move your pawn to next district in the city! You will be able to take advantage of the action given by each district, but keep in mind that you will not be able to use the same region in subsequent rounds. Therefore, plan your moves in advance. Will you use the die to strengthen the action on the card? Or maybe you will use them to get more materials? Or maybe it is worth giving up one and the other to unlock previously used districts? One thing is certain, you will not complain about the lack of hard decisions! -description from designer

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Credits

Designers

1
Micha? Jagodzi?ski

Artists

2
Pawe? Nizio?ek Jaros?aw Wajs

Publishers

1
Thistroy Games