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Railway Rivals box art
Rich game profile

Railway Rivals

This is a classic simple railway racing game, perhaps the first modern railroading game, where you draw the railway lines on hex-board. This one uses the sort of colored marker pens you can wipe off with a damp cloth after the game. The game goes through phases; initially you dra...

Players

2-6

Time

?-?

Age

10+

Weight

2.33

Rating

6.69

Should this hit the table?

Quick read before the metadata.

Railway Rivals has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, the game does not require a significant level of cooperation.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 4.2

More strategic control

Table feel

Railway Rivals has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, the game does not require a significant level of cooperation.

Replay value

Railway Rivals has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, offering a good balance between depth and accessibility. Overall, Railway Rivals has a strong replayability score of 7.7.

Luck profile

Railway Rivals has a low influence of luck. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

This is a classic simple railway racing game, perhaps the first modern railroading game, where you draw the railway lines on hex-board. This one uses the sort of colored marker pens you can wipe off with a damp cloth after the game. The game goes through phases; initially you draw tracks and earn money for linking cities. When a number of cities are joined, you start racing, the cities being chosen randomly. The races are simple dice-rollers and the 1st & 2nd place get prize money. After a couple of races, you draw some more tracks, then race some more and so on. The railways cost more if you go over mountains etc, but this gives you shorter routes. You can run parallel to other lines at a cost, or simply link into another player's track and rent the tracks of other players when you race. The board has a UK map on one side and a US map on the other, both giving amusing challenges, and the game has good repeat value. The designer David Watts has published a lot of stand alone Railway Rivals maps, and there is another edition of this game, Dampfross published by Laurin. Re-implemented by: Dampfross

Media

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

1
David G. Watts

Artists

2
Andrew Poole David G. Watts

Publishers

3
Fairmount Gaming Simulations Co. Games Workshop Ltd. Rostherne Games

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