allboardgames.com
Freight Train box art
1993 Ranked #5,807

Freight Train

A train-yard strategy game has players add cars, organize private holdings, and score long or mixed freight lines. Rearranging costs points, while unused cars become a penalty in the final round.

Family Games Card Game Trains Set Collection

Players

2-5

Play time

Not listed

Age

10+

Complexity

2.03/5

Rating

6.39

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.7/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

For anyone familiar with Get the Goods/Reibach and Co.. The theme here is running and organizing a freight yard.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

For anyone familiar with Get the Goods/Reibach and Co.. The theme here is running and organizing a freight yard. There are three days (rounds) and at the end of each you score for having the longest or second longest train in each car type, or one mixed train in which the cars all have to be different. On the first day you also get one point for every 2 cars in your private holding yard. On the last day you get -1 point for each car still there. The player with the most points at the end of the game is the winner. During your turn you can choose to do one thing: From a common pool of freight cars, you choose 3 cars to add to your trains, matching types, or placing them in your own holding yard. Pull 1 to 4 cars from your holding yard and add them to your trains (matching type) Add another Locomotive and another opportunity to score. This can only be done once on the first and second day. Rearrange your private yard. This action costs one victory point. This game will take up a lot of table space.

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–5
Play time
90 min
Age
10+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Alan R. Moon

Artists

2
Ralf E. Kahlert Todd Wade

Publishers

2
Mayfair Games White Wind

Linked items

No published linked games yet.